COMPUTING 11–14 · LEARN. PRACTISE. BUILD.

Design and development

Good digital products start with a user need, not a colour scheme or a line of code.

What you will explore

  • Features of a digital product
  • Planning a digital product
  • Reviewing a digital product
  • Testing

Start with the idea

A digital product moves through a cycle of investigating needs, describing requirements, prototyping, testing and improving. A clear success criterion describes something a user can actually do.

Learn → Practise → Build

Try it yourself

  • Sketch a simple three-screen prototype for a homework organiser.
  • Write two testable success criteria, each from the perspective of a student user.
  • Ask another person to test your prototype; record one problem and one improvement.

What could this lead to?

Explore how the skills behind this topic appear in work:

See all 70 careers →

Check your understanding

Project and progression

This original TutorSyntax activity can be used before GCSE study or for enrichment. Its topic grouping relates to Ada’s published 11–14 catalogue, but it is not a confirmed GCSE specification.

Independent TutorSyntax teaching material · last reviewed 22 October 2026. Ada’s availability labels may change.