What you will explore
- Features of a digital product
- Planning a digital product
- Reviewing a digital product
- Testing
Start with the idea
A digital product moves through a cycle of investigating needs, describing requirements, prototyping, testing and improving. A clear success criterion describes something a user can actually do.
Learn → Practise → Build
Try it yourself
- Sketch a simple three-screen prototype for a homework organiser.
- Write two testable success criteria, each from the perspective of a student user.
- Ask another person to test your prototype; record one problem and one improvement.
What could this lead to?
Explore how the skills behind this topic appear in work:
Check your understanding
Project and progression
This original TutorSyntax activity can be used before GCSE study or for enrichment. Its topic grouping relates to Ada’s published 11–14 catalogue, but it is not a confirmed GCSE specification.
Independent TutorSyntax teaching material · last reviewed 22 October 2026. Ada’s availability labels may change.
